Struct hid_gamepad_sys::Report
pub struct Report {
pub keys: EnumMap<JoyKey, KeyStatus>,
pub left_joystick: Vector2<f64>,
pub right_joystick: Vector2<f64>,
pub motion: Vec<Motion>,
pub frequency: u32,
}
Fields§
§keys: EnumMap<JoyKey, KeyStatus>
§left_joystick: Vector2<f64>
§right_joystick: Vector2<f64>
§motion: Vec<Motion>
§frequency: u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Report
impl RefUnwindSafe for Report
impl Send for Report
impl Sync for Report
impl Unpin for Report
impl UnwindSafe for Report
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more