Struct hid_gamepad_sys::Motion
pub struct Motion {
pub rotation_speed: RotationSpeed,
pub acceleration: Acceleration,
}
Fields§
§rotation_speed: RotationSpeed
§acceleration: Acceleration
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Motion
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnwindSafe for Motion
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more